
Caitlin Burns speaks to Meant to Be Seen, a 3-D Production Blog, on Starlight Runner’s work with Avatar, Tron, and Battle Castle.
It’s easy to assume that when you watch a movie like Avatar or Tron Legacy, there is a central story to follow, and that’s it. Is there more to this storytelling than meets the eye? Please elaborate.
The story is key. It’s fairly simple to understand, the strongest narratives for this kind of work have broad story worlds, so not only is there the story you see for 90 minutes onscreen, there is a past, present and future in this world. There is a richness to the narrative that understands that when someone is out of the audience’s field of vision, they have stories of their own. There are a variety of places where these characters have been before a player picks up a controller and guides them through a story.